A.I.s

The AI units are the artificial intelligence put in a mobile unit that connects to its user (usually the spine) These were mostly created by the old Empire along with a few Euketanian. There are 21 Empirial AI units but only 5 stayed sane throughout the years. Four of the AI units that didn't go insane are connected to players.

The fifth unit used an android body as its own and had no user.

Most of the original AIs have been obtained by players excluding the Eternal and Kiowan AIs in which only Duke has been found and others are still lost in space waiting to be discovered.

Dangers
The dangers to an AI unit are the chance of it going insane and taking over its user. AI units usually work to keep their user alive due partially to the fact that if the user dies the AI is stuck on a useless corpse. If an AI unit takes over its user the unit will most likely be insane and kill everything it possibly can. The AI may also take over its user if it dislikes the user and sees it better for the AI to have a body than the user.

The Stable AIs
These AIs are presumably the strongest and most stable
 * Archangel
 * Deciever
 * Overlord
 * Protocol
 * War Machine

The Insane AIs

 * Genocide
 * Fatal
 * Exile
 * Knight
 * Loyal
 * Royal
 * Jester
 * Humor
 * Juggernaut
 * Mana
 * Fear
 * Disease
 * Hunter
 * Energy
 * Chronicler
 * Survival

Eternal AIs

 * Duke

Kiowan AIs

 * Legion
 * Old Man Kiowan

The new AIs
After the long fight for control over the AIs, new AIs came from players and other sources These AIs differ substansially from the old AIs and most usually are blank slates until after their user gives them time to for a personality and function. This progression from blank slate to individual seems to be a natural process.

LancerPacks
Lancerpacks are a type of AI used by the Cartel Relay Piracy and consist of a "body" and two large tentacle-like arms. A few have been obtained by players and can be used to further strengthen existing AIs

Player made AIs

 * Blaze
 * Dutch (Rudder)
 * Edam